You: A Solo RPG About Hope and Love: Review

you solo rpg review

While not a solo wargame, “You: The Solo RPG Game” is an interesting single-player project unlike any role-playing game I’ve seen. Here are some thoughts about this innovative and engaging role-playing experience that sets itself apart from traditional RPGs. The game revolves around personal growth, self-reflection, and the exploration of everyday life rather than venturing into fantasy realms and battling mythical creatures.

The rules are well-structured and clearly written, ensuring ease of understanding for players. The inclusion of bullet points and numbered sections helps organize the information effectively, making it easy to follow along. Unlike games like Starsworn, that are unnecessarily complex, “You” isn’t complicated and it’s very beginner friendly, with advanced “classic” solo RPG mode optional rules.

Anime-style artwork works well somehow and adds a certain charm to the game, infusing it with a captivating aesthetic that enhances the overall experience. Character designs are expressive which gives it rather captivating atmosphere. It‘s kind of nostalgic, whimsy and playful and certainly a well-needed rest from grimdark and often simply bad OSR-style oldschool artwork often seen in solo rpgs. Anime art with its optimistic appeal just suits this game. The book is around 160 pages long and full-color with soft cover.

The game mechanics are simple yet effective. The use of traits to represent different aspects of the player character’s life, such as satisfaction, relationships, assets, and prestige, provides a comprehensive framework for character development. The concept of gaining experience points through quests and using them to acquire strengths or remove weaknesses adds depth and progression to the gameplay.

you solo rpg character sheet

Character sheet

Quests: A motivational tool for you

While developing your character results in getting a score at the end of a game session, it’s much more than a “beat your own score” type of game. It’s more of a motivational tool, with quests to complete in real life (by you, not in a game) and some helpful advice backed by psychological research. While the author uses a plethora of scientific terms like “Maslow’s pyramid” or “delayed gratification” everything is explained in rather straightforward terms. This makes the game an accessible introduction of psychology.

Quests to do range from sometimes very simple, like “just go outside,” to more complex but always wholesome, like learn new things or cooking something you haven’t tried before. The game sets a very optimistic tone, and doing quests can be rewarding.

The beauty of this game lies in its ability to provide guidance and support, offering helpful advice based on research and proven techniques. Each quest is carefully designed to align with your aspirations and facilitate personal growth. By engaging in these quests, you’ll not only expand your knowledge and skills but also cultivate a sense of self-awareness and purpose.

The game creates an environment that celebrates progress and personal achievements. With each completed quest, you’ll experience a sense of fulfillment and satisfaction, fueling your motivation to tackle the next challenge. The rewards earned through these quests are not merely virtual tokens or accolades but a genuine sense of accomplishment and growth.

In a world that can sometimes feel overwhelming or monotonous, this game serves as a beacon of positivity and inspiration. It sometimes encourages you to step outside of your comfort zone, learn new things, and connect with others on a deeper level. Friendships, self-development, making money and even little things like joy of making your own food are all part of this unusual game.

quest example

Quest example

gameplay you

You will be rolling on table like this, creating your character and story

Optional classic solo mode

The optional classic solo role-playing game mode is a noteworthy addition, allowing players to delve deeper into their characters and further explore their motivations and emotions. The suggestion to write stories, keep diaries, or even start a blog as a form of self-expression adds an extra layer of immersion and creativity to the game. The use of Oracles should be well-known to solo RPG players, so it should be easy to grasp. The manual is around 12 pages long, so you can start playing quickly.

oracles you

Oracles: If you played any solo RPG, you probably know ’em

The inclusion of optional quests that can be completed in the real world is a unique aspect of this game. It encourages players to go beyond the tabletop and embrace personal challenges that can lead to real-life growth and self-improvement. The flexibility to choose which quests to undertake and the potential rewards in both the game and real life make for a compelling and motivating experience. Also, it’s possible to use it as a character generator for Game Masters, or similiar tool to quickly generate ideas for characters in any modern RPG, in just a few rolls.


Overall, “You: The Solo RPG Game” offers a refreshing and introspective take on the RPG genre. From the first pages, you get thrown into a wholesome ordeal. A game like no other.It provides a unique opportunity for players to explore their own lives, make choices, and experience personal growth in an interactive and enjoyable way. Whether played in the standard or classic solo RPG mode, this game is an immersive and rewarding experience for those seeking a deeper connection with their characters and themselves and maybe get that needed spark of energy.

“You: Solo Role-Playing Game” is available on (along with additional materials to download like character sheet) and this solo RPG is available on Amazon now. Check it out, if you’re interested not only in solo RPGs, but want to get some motivation.

Pyrkon 2023 Wargaming Preview

Pyrkon 2023, taking place on 16-18.06.2023 in Poznań is set to be an exciting and highly anticipated convention in Western Poland, drawing in fans from all over the world. With a focus on science fiction, fantasy, and pop culture, Pyrkon is one of the largest and most popular conventions in the country.  In fact, at more than 56 000 attendees it must be one of the biggest conventions in Europe. Most importantly, Pyrkon will also offer quite a bit for wargamers.

The convention will take place over three days, from Friday to Sunday, and will feature a wide range of events and activities. Attendees can expect to see a variety of panels and discussions on topics ranging from popular movies and TV shows to gaming and comic books. While most panels at Pyrkon are hosted in Polish, around one fifth are intended for English-speaking participants.

One the Pyrkon highlights are miniature painting contests in several categories. You don’t have to be a pro. Just bring out your minis and showcase your dedication!

Cyberpunk minis at the painting contest on Pyrkon 2022

There will also be an impressive lineup of guests, including authors and artists from all over the world. Some of the notable names that should be known to everyone in the wargaming community are Chris Birch, founder of Modiphius (Fallout: Wasteland Warfare and Skyrim miniature game, both based on video games franchises) and Games Workshop legend Jervis Johnson, who worked on the 1st to 8th editions on Warhammer 40k, Warhammer Fantasy, Blood Bowl, Necromunda, Space Hulk, Warhammer Ancient Battles and other GW games.

Wargaming legend Jervis Johnson will be certainly highlight for wargamers at Pyrkon 2023

In addition to the guest appearances and panels, Pyrkon 2023 will also feature a large exhibit hall, where vendors and exhibitors will showcase the latest and greatest in science fiction, fantasy, and pop culture merchandise. Attendees can browse through an array of books, comics, collectibles, and artwork, as well as try out new games and technology. There will be dedicated space for wargamers, with tournament planned for One Page Rules rulesets, Warhammer 40k, Battletech and more. You can find full line-up at Pyrkon page.

Combined arms Battletech event at Pyrkon 2022 – there should be tons of tournaments, even for some obscure wargames.

Wargames and boardgame hall. A great way to chat and meet people – not to mention discovering new systems.

No matter if you’re wargamer or not, you will find a lot to do on Pyrkon. With its incredible lineup of guests, engaging panels, and exciting exhibits, it’s sure to be a highlight of the year for anyone who loves not only wargaming, but also science fiction, fantasy, pop culture, cosplay or anime. See you on Pyrkon and stay tuned for full report!

3 Best Books by Victor Davis Hanson that Every Wargamer Should Read

Victor Davis Hanson is a renowned historian and classicist who has written extensively on military history, politics, and culture. While he’s academic writer from Stanford University, his works are anything but dry. On the contrary, he’s quite controversial and has very strong views on war and politics (with conservative leaning), which makes his books such a brilliant read. You can skip his political works like “The Case for Trump”, which isn’t a bad book in itself, but I think it might be already a bit outdated, but you should certainly read his historical works.

If you want to get a sample of Hanson’s views, here’s his lecture on Patton:

Are you interested in classical warfare or World War 2? Then you should get to know his works, as Hanson is considered one of the most influential modern military historians. Here are three of his best books that I would recommend:

  1. The Western Way of War“: In my first recommended book, Hanson examines the military culture of the ancient Greeks and the ways in which it influenced the Western way of war. He argues that the Greeks’ emphasis on individual heroism and courage in battle helped to shape Western military culture for centuries to come. This is especially interesting for fans of hoplite warfare like me, as it offers lots of interesting and some grim details. You can couple it with “A War Like No Other”, which I consider the best book on Peloponesian War.

    One of the strengths of this book is Hanson’s ability to bring the ancient world to life. He describes the battles, sieges, and political intrigues of the war, and he provides a nuanced portrayal of the personalities involved. In particular, he offers compelling portraits of the Athenian leader Pericles and the Spartan king Brasidas, both of whom played key roles in the conflict. I’ve especially liked chapter on naval operations that potrayed difficult lives of Athenian and Spartan rowers. Peloponesian War was a real carnage and I haven’t found any other writer that could describe it as vividly as Hanson. “A War like No Other” is also a great starter book on this Greek city states conflict, even for beginners.

  2. Carnage and Culture“: This book builds on the themes of “The Western Way of War,” but takes a more comprehensive approach. This time Hanson isn’t focusing on a single conflict, but rather analyzes the military histories of various civilizations, including the Greeks, Romans, British, and Americans, and shows how their cultural traits have influenced their military strategies and tactics.Hanson also provides compelling explanations for why certain civilizations, such as the Mongols and the Japanese, were ultimately unsuccessful in their attempts to conquer Western nations. “Carnage and Culture” tries to explain why the West is always winning against the East, since Roman conquest to war against ISIS in Iraq.

  3. The Savior Generals“: How Five Great Commanders Saved Wars That Were Lost – From Ancient Greece to Iraq”: This is the first Hanson book that I’ve read and I was almost instantly blown away by his insights and compelling ideas. Hanson writing is clear, precise and simply provides a lot of fun. Each chapter is dedicated to one general that turned the war around and prevented failure.These generals are Themistocles, Belisarius (Justinian’s Reconquests after the fall of Rome), William Tecumseh Sherman, Matthew Ridgeway (Korean War) and David Petraeus. I’ve seen reviews that he overstates the importance of these individual leaders, and that he downplays the role of collective action and organizational structures, but regardless what you think about that, it’s another gripping read.

So there you have it. Here are actually four books that you should read to get insights into minds of brilliant commanders like Patton and Brasidas or that take different approach than the Osprey books. There are no maps or color plates, but plethora of interesting details and strong opinions should not only entertain you, but also give you some food or thoughts. And it will certainly help you get over the painting block, inspiring you to get back to work on your historical minis!

Corsair Leader: Solo Wargame Review

Corsair Leader is the next installment game of the bestselling Leader series from DVG Games, this time taking the action to the Pacific engulfed by a titanic struggle between Japan and the Allies. After the Vietnam War (Phantom Leader), the Cold War (Hornet Leader), and the Arab-Israeli Wars (Israeli Air Force Leader), this time player will take on the Japanese in campaigns for air supremacy over Okinawa, Coral Sea, Malaya, and even Pearl Harbor.

Campaign Mechanics

Corsair Leader is designed as a solo wargame, although you can also play cooperatively by splitting your forces. As a player, you will be leading 8 to 12 planes, performing various missions drawn randomly in one of the selected campaigns.

You start by selecting pilots, assigned to planes TBD Dauntless, B17 Bombers, and finally Corsairs. There are around ten types of planes to choose from and more than 70 pilots. Each pilot has different Air to Air and Air to Ground skills, Guns values, experience (from Green to Veteran) and more. Planes can be equipped with different payloads.

Plane availability depends on the campaign. As the United States Airforce was lacking at the start of the war and initial campaigns are difficult. You will have a hard time fighting Zeroes at Pearl Harbor or on the Phillipines with puny Buffalos. But as time progresses, more and more planes are available, including eponymous Corsairs. You will also have to outfit your planes with bombs and torpedoes, and later napalm and rockets depending on the mission. Everything costs you requisition points, so you have to balance carefully.

Depending on the campaign, you can choose between three “factions” – US Navy (that had its own airforce), US Airforce, and even RAF in two campaigns. Each faction has its own set of pilots and planes, although they’re pretty similar mechanics-wise.

Campaigns last from three to a dozen days, depending on the type of campaign and our choice. You can choose short, medium, and long campaigns, and they also differ in the number of requisition points to spend to choose. Each day you can fly one, or in some cases two missions, and after choosing the target, you’re taken to the abstract tactical map. Missions differ in VP (Victory Points) you get for completing them and the more mission is difficult and involves a larger amount of pilots, the bigger your score. Victory points score at the end of each campaign depends on your success or failure, so there is a push your luck mechanics, requiring you to choose harder missions over easier ones while risking your planes if you want to win the campaign.

Each campaign has also a set of special rules. Pictured above Wake Island is quite unusual, as its gameplay is a bit different.

Mission Mechanics

You’ll be dogfighting bandits and bombing ground and naval targets on an abstract map, covering a generic Pacific island. Each mission consists of 8 phases and 4 turns.


“Enemy troops” mission. Every mission has target and bandit ratings, telling you how many enemy counters to draw in each area (approach and target), special rules, and VP and Intel, and Recon points you get for completion.

Corsair Leader tactical display – this will be your tactical mission map. You can see from printed sequence of play, that it’s highly procedural, just like many solo wargames.

During the mission, you will be deciding the direction of your approach, which bandit to attack, and which planes to use to support. You can also use various maneuvers during dogfighting. Aerial combat is resolved quickly by rolling d10 and comparing your pilot skills to bandit skills, gun rating, and modifiers for maneuvering. You can also choose to use “Gung ho” tokens to guarantee yourself a hit or to negate bandit success. To spice things up, you’ll be drawing three random events during each mission. At the end of the fourth round, you have a mission debrief, count stress, perform SAR (search and rescue operations) for downed pilots, and add VP and Recon, and Intel Points. You’ll be also recording a number of downed planes, XP, and skills on the pilot sheet.

If you have a secondary target for the day, you can perform the second mission, usually short and simple, and start the next day of your campaign.

As usual for solo games, everything is very procedural, but a number of decision points, various campaigns, random events, additional play modes, tons of pilots, and planes to choose from don’t feel like it’s a grind.


This is the biggest game for Leader Series, as it contains more than 500 cards, several countersheets, a mounted mapboard, a mounted maneuver board, and more than a dozen mission sheets. Component-wise, the quality is great and typical for DVG. Counters need no rounding, the generic map board is mounted and counter artwork is well done.

There is also one add-on – Ace Pilots, but it’s completely optional and doesn’t add much to the game. You get just more historical pilots with ace status. This also makes the game much easier, because considering their cost and ultimate skills, ace pilots seem to be OP for me.


Unfortunately, this game isn’t without flaws. The rules, while clear, need a lot of errata. Unless there’s a new printing (I got my copy a few years ago), I suggest thrashing the current rulebook and printing out a new one, available on the DVG site – there are just many updates. Moreover, even errata doesn’t address some ambiguities, like fighting enemy bombers. There are also misprinted cards and even some missing tokens for additional modes. You can also order update pack for this game, if you don’t want to print it.

Pros & Cons


  • Great narrative: Your pilots will gain experience, obtain new skills, suffer from stress, and occasionally be shot down, only to be rescued a few days later by the SAR team, drifting through the sea. There is even a cool campaign where you’ll be leading the infamous “Black sheep” squadron as an unruly ace “Pappy” Boyington.
  • Quality components: Typical for DVG, the components are great. You won’t be clipping counters, but the cards are usual CCG fare, so I recommend sleeving.
  • Lots of stuff inside: This is the biggest Leader DVG game (new Stuka Leader and Zero Leader might be bigger, but only considering separate add-ons), with >500 cards, dozen campaigns, and some unique mechanics, like carrier campaigns.
  • Full solo gameplay: Designed as solo gameplay, you won’t need a real opponent to play it.


  • Don’t try treating this game as a simulation. DVG wargames have a historical background, but I’ve yet to find a single Dan Verssen game that depicts any real organization, structure, or TOE. Your 8 planes will be busting out dozens of bandits and can sink an aircraft carrier, destroy a depot and bust out a dozen bunkers – all in 2 days. A narrative here is great, but don’t expect this game will faithfully reproduce war in the Pacific. Instead, treat it rather as an action movie on the board. It’s more of a “Dirty Dozen” than “A Bridge Too Far”.
  • The game is too easy? Especially long campaigns that give you a lot of Intel points, allowing you to discard bandit tokens. I feel like some campaigns weren’t tested properly, and after getting familiar with the rules, it’s easy to get “Great” results, even on harder campaigns.
  • Errata: As mentioned above, the current rulebook and proper cards are essential to play. Unfortunately, many DVG games have the same problem.
  • The game is pretty similar to other Air Leader series. If you played Hornet Leader or Israeli Airforce Leader, the gameplay loop is the same, and while there are some new gimmicks, it’s not different.

Overall experience

Great entry to the leader series, but not without flaws. Still, I believe it’s the best entry in the (Airforce) Leader series, that should offer you at least 60 hours of gameplay, just playing through all the campaigns on medium length and in a standard mode. If you want to play all the campaigns on all lengths and with additional modes, this should give you hundreds of hours of fun. It’s quite replayable too, with different campaigns, targets, random events, and many pilots to choose from. Just don’t expect simulation. I give it easily 7,5/10 and this is a game that I will be certainly going back to.

Victrix Greek Unarmored Hoplites and Peltasts Review

Unarmored Lakedeimi (better known as Spartans) at Mantinea, 418 BC. Pic from Osprey book.

The sheer amount of plastic Ancient Greek kits that Victrix makes Greeks the number one choice for hoplite players. Here’s my review of boxes of Unarmored Hoplites and Peltasts, which also contain Greek slingers and archers.

What conflicts you can use them for?

  • Peloponnesian war and various minor conflicts in Greece,
  • Xenophon’s 10k and other mercenary forces,
  • Hoplite mercenaries in the armies of Alexander,er and his opponents, including Persians and Athenians and maybe early Successors. At the time of Crazy Alex, most hoplites fought unarmored.
  • Early hoplite contingents from Greece fighting in Babylonian, Egyptian, and Lydian armies, from the 8th century BC onwards, because they were unarmored,
  • Peltasts can also represent various tribal Hellenized armies like early and late Thracians.

My hoplites are based for WAB as the Greek mercenaries from excellent Alex the Great supplement.

Victrix vs Warlord Games hoplites comparison

There are two sets of plastic hoplites on the market currently: Victrix and Warlord Games. Compared to Warlord Games plastic Hoplites set, Victrix miniatures are much bigger, chunkier, and more detailed, even for these sculpts without linothoraxes.

Warlord Games frames also contain fewer parts, so the variety would be lower. On top of that, Warlord Games sell just boxed sets of “Classical Greek Phalanx” and “Ancient Greek Hoplites” but the sprues are the same. The difference is that you get 2 figure command sprue in the latter box. Warlord Games also doesn’t sell plastic peltasts, slingers, and bowmen, offering these figures only in metal. And their metal peltasts and slingers sculptures are inferior compared to Victrix.

As for the cost, they’re priced similarly, with maybe Warlord Games being not much than 10% cheaper on a figure basis. However, WG Hoplites have one advantage over Victrix – they come with a transfer sheet containing more than 100 shield transfers.

Comparison between WG hoplite sprue (left) and Victrix unarmored hoplite sprue.

You can see that the Warlord Games hoplites are smaller than the Victrix hoplites. This is typical for Warlord Games minis across other ranges too. The difference is maybe 20% in size. I wouldn’t mix them in a single unit, but they wouldn’t look odd when grouped up in different units on tabletop.

Victrix also sells dedicated transfers on the website, made by Little Big Men Studios, but I honestly don’t like them much, as they’re too embellished and not that historical. Warlord Games’ transfers are way better, as they feature paintings you can see on the Greek vases or in the Osprey books about hoplite warfare, like the Athenian owl, Gorgon or Thessalian Pegasus. Also, WG sells real water transfers, while Little Big Men are printed on decal paper, so they’re kind of homemade. You have to cut out every single LBM transfer with scissors or an x-acto knife, peel the sticker and stick them on a shield. This takes lots of work, and the results aren’t great as you can’t use a decal medium on these. Print on LBM transfers also frankly isn’t crisp, not to mention they’re sold at a premium price.

Another reason why you’d want to choose Victrix over WG is the much larger number of plastic kits available from Victrix. It would be easier to maintain a more uniform look throughout your army, considering that Warlord Games figures are much smaller.

So to conclude, Victrix hoplites are superior to Warlord Games hoplites in every way, except for shield transfers. Luckily, WG transfers fit great on Victrix hoplons, so I decided to use them on my army.

Victrix Peltasts

This kit is called “Greek Peltasts, Javelinmen and Slingers”. You’re getting 48 unarmored peltast or light infantry figures that you can arm with javelins and a variety of pelta wicker crescent shields and smaller round buckler shields. I also really like javelin bundles that look good on skirmisher psiloi, making a great option to build javelin without the shields.

There are both javelins and longer spears on the sprue and lots of armored and unarmored heads, allowing you to create a variety of poses. There are also swords, including Greek kopis, crests to top the helmets and even trumpets allow to make command figures.

And that’s not all. Besides main frames, you’re getting smaller frames of slingers, with optional slinger shields. There are 8 slinger figures in the box, enough to build a small unit.

Slingers. Painted with Citadel Apothecary White Contrast Paint, with some Vallejo as an undercoat. These figures take Contrast Paints quite easily. All figures based on 20mm squares for WAB.

Unarmored hoplites are almost the same sprues – which is kind of a bummer, as you’re getting the same bodies and heads. The difference is that you get spears and hoplon or aspis shields. Everything else is the same.

Victrix Unarmored Hoplites

Additionally, you get a small sprue of eight bowmen. Unlike Persians or Scythians, Greeks weren’t renowned archers, but still some took bow as a weapon, especially in Greek colonies in Asia Minor.

Bowmen. I painted mine red, as Xenophon says that famous mercenary Cretan archers wore red tunics. Most wargames, including WAB allows including Cretans as an elite unit.

How to build plastic Victrix Hoplites and Peltasts?

In both cases build is very simple. Pick the body and add the weapon hands, heads, and shields and you’re done. These figures require minimal cleanup, with mouldlines being easy to remove. One thing I highly suggest is to paint shields and figures separately and glue them at the final stage. Gluing shields is easy thanks to the wide spot connecting the shield that you should paint as a leather strap. Painting is quite easy, and when undercoated these figures are perfect for Citadel Contrast Paints or their new Army Painter equivalent.

Some people don’t like integral bases that you can find in most Victrix, but personally it’s not bothering me. While it adds a bit to the height of the figure, it’s easy to hide it by applying a thicker base of sand – I’m using Vallejo Ground Texture painted with Army Painter Banshee Brown, washed and drybrushed.

Pros and cons of Victrix Unarmored Hoplites and Peltasts


  • All plastic! The first plastic ancient Greek peltasts, slingers and archers in 28 mm on the market.
  • Good deal – you get a lot of minis for the price,
  • Rather simple to paint and not much in the way of mould lines. Should be easy to convert to something like later Thracians or unarmored Thureophoroi,
  • Great sculpts and solid choice of helmeted and bare heads to attach, with optional plumes.


  • Unfortunately, bodies are the same across both kits,
  • No decals included,
  • No spare shields,
  • Integral small bases.

So to conclude, both kits are great and I can easily rate them 8/10. There are some minor quibbles, but overall they’re the best hoplite Greeks on the market that would look great on any Peloponessian War table.

Constantinople S&T Magazine Solo Game Review

Strategy & Tactics magazine games often cover offbeat topics or uncommon campaigns and Constantinople (S&T 318) is one of them. It’s actually the only wargame focusing on the late 7th and early 8th century Byzantium thematic period, with the name coming from thema (provincial) system, created by byzantine basilei (emperors).

At that time, Byzantium, or Eastern Roman Empire was still major power and the most powerful state in Europe and Asia Minor, but its position was precarious. Byzantine empire was gnawed at from all sides. Byzantines were encroached by various emirates, splintering off of Mohammed’s state after fitna’s (Muslim civil wars) infighting from the south and east, emerging Germanic states from across the Alps, like Lombards (or Longobards), Slavs, and Bulgars from the north and various nomadic tribes like Khazars, boldly striking from Asian steppes. It’s a very interesting period of history, dark ages in southeastern Europe and the Middle East, and indeed covered rarely in wargames. The only similar game on this topic is Justinian by GMT, which is a bonus, but a full-fledged game included in the GBOH Cataphract module.

Constantinople: solo wargame in States of the Siege style


Central part of the map. You can see barbarian invasion routes (black arrows), fortresses (red outlines) and Byzantine forces (red counters).

As a byzantine Basileos, you will have to try to maintain and protect your endangered empire, conserving as much territory as you can in the game’s 7 or 10 turns. This is done on a hex grid map, with invaders going through set routes, eventually ending in Constantinople. Your forces can go wherever you want, intercepting enemies, lifting sieges, and even attacking their territory. There are seven enemy factions, with three of them being activated and hostile at the start of the game. Additional factions can activate each turn randomly, adding even more pressure.

Random events table. Most of them are unpleasant for the Emperor, with the worst being enemy activations, basically meaning declaration of war from the seven enemy forces. Other event might be mitigated by lucky dice rolls and high Basileos capabilities, and even possibly can help you out a bit or hinder your enemies. This makes the game quite random, but not unpredictable, making it quite replayable.

The goal of the game is to get as many Victory Points at the end of the game as possible, which requires you to hold as much ground as possible, and conserve your treasury (very important, since you can get as much as half VP for having max 99 bezants at the conclusions). Alternatively, you can try conquering 4 enemy fortresses – barbarian seats of power, which is difficult, but definitely possible in 10 turn game. You can also instantly lose if any barbarian army takes the Constantinople.

Your forces are represented as single counters being an army-sized unit (10,000 to 30,000 men) chosen from provincial garrisons that can’t move, but are cheap and require no maintenance, Thematic forces from themes (provinces) that can move but require payments once moved out from their province, Tagmata or royal guards and Foederates or allied barbarians. This reflects earlier Western Roman Empire force breakdown of Limitanei and Comitatenses. You can also recruit Strategoi or generals with their retinues, and the leaders are very important in battles. There are also fleets that can transport your armies and even engage the fleets of Egyptian emirate.

Battles are resolved typical for hex and counter wargames using CRT, with column shifts awarded for terrain, fortresses, and leadership capabilities. You could also use stratagems to increase your chances of winning. Units have only a single stat, which is strength. Leaders have additionally leadership skills, providing CRT shifts. Enemy army strenght is hidden, until you encounter them in battle or revealed by using scout action.

Byzantium and Mosul Emirate forces arrayed for the battle for Trebizond (sometimes spelled Trapezund), at the border of Armenia. Byzantine forces are augmented by Federates or (Foederates) barbarian mercenaries. Number to the left represent unit strenght, while circled right number shows leadership of the commanding general. In case of two generals commanding forces, only the higher number is used. There are no movement capability in units, as this decided by a die roll each turn, with modifiers from leaders and starting the turn in forts, representing better logistics.

Byzantine intrigues are represented by treachery capabilities, allowing you to bribe enemy forces or incite rebellions, which gives you more stuff to do besides repelling invaders. Bribing the barbarians out was a prime policy of rich Eastern Roman Empire, since invasions of Attila but it’s long term results were catastrophic.  You can buy stratagems counters to improve capabilities or use them to conduct these special actions.

Basileos capabilities include Walls of Constantinople, giving CRT shifts, Religion, making it easier to incite religious treachery, Statecraft to help deal with random encounters, and more.
Finally, you can build monasteries to raise income and fortresses acting as additional rally points for your troops.

Basileos capabilities track

Some additional rules cover Armenian uprising, sieges, pillaging, church synods, barbarian resurgence and even personal duels between commanders. There’s quite a lot to do in this game, and the 16-page manual (+2 additional pages of optional rules) is pretty dense, so it’s definitely not a simple matter.

Also, don’t forget to download optional rules and a scenario (pages 17 and 18) from S&T page. There’s also errata on BGG, but it’s not extensive.


  • Solid replayability, with random enemy activation,
  • Interesting period that’s rarely covered in wargames,
  • Full solo rules,
  • Map looks very nice,


  • Nice map, but thin counters – typical for magazine games, though DG lately started improving components.
  • Limited availability – unless Decision Games reprints it later in a box,
  • Some rule issues – errata isn’t that extensive.


There are not many wargames in this period, and there are exactly zero solo wargames focusing on Thematic Byzantines, so Constantinople definitely stands out. It’s worth picking this game up if you can, as once it sells, it will be gone unless DG reprints it later as a boxed game. Playtime is maybe 2 to 3 hours. Setup will take you no more than 10-15 minutes. The components are typical DG magazine games fare, so paper map 34” x 22” paper map, 176 counters, and 16-page insert to the magazine. And it definitely has the chrome, putting you in a boots of ERE Emperor, trying to save his empire, with many historical rules. And if you don’t know much about the 7th-century Byzantium, Joe Miranda has written a really good article in accompanying S&G magazine that will introduce you into Byzantine politics and warfare.

This pretty obscure game definitely deserves more attention from wargamers. If you like State of Siege type games, that are much more complex than Ottoman Sunset (a very simplistic game with little player agency), you will enjoy Constantinople too.

Bolt Action Campaign: D-Day Overlord – Review

Last year we celebrated the 75th anniversary of the fateful day when Allied forces storm the beaches of Normandy. While the initial wave consisted of American, British and Canadian forces landing, it was a concerted effort of all western allies to defeat Germany and end the terrible conflict that took millions of lives.

For us wargamers, this anniversary brought many interesting books, and one of the supplements that commemorate this event is Campaign D-Day: Overlord for Bolt Action, released by Warlord Games and Osprey.

Production values

The first thing you will notice is that this softcover book is very thick. At 216 pages it is twice as long as some other campaign supplements or especially – army books. Most of the content covers 19 historical scenarios and the other half of the book are new army lists, units, and additional rules you can use in your games.

As usual, there are some fantastic photos like the one you see below:

And since this is Warlord Games/Osprey collaboration, the supplement is illustrated with the usual gorgeous artwork that we’ve seen in books by Steven Zaloga, Gordon Rottman, and other well known Osprey authors. Scenarios also feature clear and concise maps.

Scenarios for The Longest Day

This book features 19 missions allowing you to replay various operations and battles at a reinforced platoon level. These are not just the missions with army lists: they rather tell the gripping story of one of the decisive days of World War II with historical notes and analysis.

And while the book is titled Campaign Overlord, there are many more operations covered inside that led to Normandy landings. You can replay not only landings on Juno, Omaha, Sword, and Gold beaches but much more. Scenarios cover Operation Tonga – daring British airborne raid on Pegasus Bridge, US Airborne landings with famous battles of Brecourt Manor (and there are even rules allowing you to field Major Dick Winters!). Finally, the last scenarios recount German counterattacks trying to push allies back to the sea with ersatz (reserve) divisions and training battalions.

Scenarios are intended to be played at various amounts of lists, typically 1000 – 1500 per side. What’s interesting, some of the scenarios like “Skirmish in the Dark” feature randomized reserves. This random factor + structured deployment makes them suited for solo play perfectly. So if you’re a solitaire player you will get a lot from this book.

D-Day Forces: New British, US and German selectors

There are several elite theatre selectors for British (including Canadians) and United States forces. Both armies can field historical units like the 6th British Airborne (interestingly, Brits had only two paratroop divisions, but they named it “6th” to confuse Germans) or US Beach Landing Reinforced Platoon.

Campaign: Overlord expands options for US paratroopers

The Germans are also really interesting. Hitler didn’t expect landings at Normandy due to allied misinformation and diversion campaigns, so divisions stationed at Normandy contained mixed second-grade conscripts, fanatical ROA troops, and some veterans to augment them. Besides 21st Panzer Division, which is a pretty standard armored list, other forces are Static Division Resistance Nest with “Second Rate Division” rule (no veterans!) and 100th Panzer Replacement and Training Battalion, using old French tanks like Renault FT-17 from World War I, captured during Blitzkrieg. As you can see, there are no elite troops, Eastern Front veterans, or Fallschirmjager and instead, as a German commander, you’ll be fielding conscripts heavily entrenched in bunkers, Tobruk pits, and trenches.

New Bolt Action Units: More Toys!

There are quite a lot of new infantry units. The US gets Airborne Engineers and Pathfinder Squads, allowing you to expand your paratroop platoon with specialists, in addition to various kinds of beach landing squads. We also get Airborne Jeeps and Sherman DD (duplex drive) that can float on water!

Bolt Action Sherman DD equipped with floatation screens

Germans have reluctant forced conscripts from occupied territories of Poland and Russia, but also Vlasov’s ROA fanatics, mostly Ukrainians that joined Wehrmacht due to their hatred of Stalin for the persecution of Soviet nations. But the Germans also had a severe shortage of armored vehicles at this point of war, which resulted from an air bombing campaign conducted against the Reich industry. They had to resort to using desperate measures to fortify beaches, drawing from the pool of obsolete vehicles captured in the 1940 campaign in France. You won’t get to field big cats, but instead, you have to fight with converted and repainted Vickers’ Mk VI, left at the beaches of Dunkirk, Hotchkiss H35 and 39 (renamed by the Germans Panzer 35h/28 h)

The most powerful capture tank from this arsenal is French Char B1 Bis, augmented by Flamethrower and dubbed Flammpanzer B2(F). The New Warlord Game/Italeri kit is fully plastic and will allow you to field this powerful but slow tank, equipped with a machinegun, main gun, and a flamethrower. This new plastic kit allows you to build it as a French or German version and even has German balkenkreuz decals.

There are also a dozen famous warriors of the Normandy that you can field. Among new characters are Lord Lovat, famous Commando No. 4 leader, Major Hans von Luck that was one of the few German officers capable of acting effectively and trying to stem the tide of invaders, and of course there is Dick Winters. I don’t think they’re overpowered, especially at 150 – 200 points per special character, so they certainly won’t break game balance.

Additional Rules: Beach Landing and Beyond

The appendix contains new minefield rules (finally!), with anti-tank and mixed and even dummy minefields to confuse your opponent. Germans were heavily entrenched in Normandy, so it’s no surprise that additional rules for the dug-in unit, foxholes trenches, and gun pits are presented. Italeri recently released a really good Normandy bunker plastic model in 1:56 for Bolt Action and other 28 mm wargames, so you can add it now to your force too, without having to scratchbuilt it.


Amphibious assault is also covered, with beaches counting as rough ground. You’ll be able to field landing crafts too – LCM, LCVP an LCA. Finally, rules also deal with paratroopers and gliding troops. These reserve and outflanking rules may be used in reinforced paratroop platoons also for Japanese Teishin Shudan, Soviet Union Airborne Squad, or Italian Paracadutisti.


It’s a fantastic book – get it especially if you’re playing Germans, British, or US Army. Scenarios are really good and the additional rules and units are plentiful. It’s a thick book packed with content and a must-have for western front late war players. It’s also less than $20 on Amazon, so it’s certainly a great deal.


  • Lots of new Theatre Selectors and Units
  • Many new interesting scenarios included, some of them suited to solo play
  • Excellent production values as usual with books produced by WG/Osprey
  • Very thick – more than 200 pages!


  • Some typos throughout the book

Top 5 Osprey Raid Books

I recently got my hands of a bundle of Osprey Raid books and I had the pleasure to read them one after another. Here are my favorite top 5 Raid books from the series that I can wholeheartedly recommend to anyone who’s interested in small team action military history throughout the ages.

What actually are Osprey Raid books?

In the context of these books, Raid is actually not only a commando-style infantry squad assault, but I’d say it’s all kinds of daring actions, perpetrated throughout the ages. And it doesn’t need to be infantry operation, as air raids like famous Dam Busters or naval operations are included here too. These books uncover tales of heroism and military skill, discussing how the operations were conducting and revealing forces behind these actions – no matter if they were Sengoku Jidai era samurai, kidnapping king of Okinawa or audacious Rangers scaling the cliffs of Pointe du Hoc in Normandy.

Raid books are in typical 64-page Osprey format (though new titles are 80 pages long) and they’re gripping, full of details, and will interest not only grognards as they cover actions that befit Hollywood war movie. And authors don’t bore readers with needless force organization charts and opposing forces (though these are included too to some extent). Instead, Raid books focus on the action itself with some really good maps, covering various stages of the action and on men itself, presenting commanders, units, and their tactics.

Production quality and artwork

As befits Osprey, there is gorgeous artwork inside and the overall production quality is top-notch. Every book in this series has its cover illustrated by Mariusz Kozik that has the talent to makes some really dramatic art, while inside illustrations are provided by a variety of artists. While some Osprey books reuse artwork from older volumes, Raid features only brand new illustrations, which is great.

One of the reasons Osprey books are valued highly among modelers and wargamers is that they provide historically accurate depictions of arms and warriors, be it ancient Samnite, American Civil War artillery piece, or modern-day Russian paratrooper.  Typically there are 2-3 magnificent double-page spreads with full-color artwork showing struggle covered in books. Additionally, there are often smaller illustrations showing opposing soldiers of the raid.

You can find magnificent artwork like this from the “Raiders of New France” book. Source: Osprey.

If you’re a wargamer like me and are interested in accurate source of information about weapons, environment, and uniforms, then Raid series are definitely a way to go. They’re a great reference for modelers and you can pick them up as painting guides, especially if you’re fielding forces depicting any of these actions.

5. Rangers Lead the Way

Pointe-du-Hoc was a small coastal village in Normandy, seemingly unimportant from the German point of view. After all, Axis commanders were convinced by tricky Allied misinformation that D-Day landings will take place in the Calais region where the fabled Patton’s Army supposedly stationed on the British side of the channel. But Patton’s Army was only a ruse and Normandy defenders were utterly surprised when on 6th June British, American and Canadian infantry and tanks stormed the beaches. But just before this happened, allied forces made a series of raids and bombings to ensure that the guns would remain silent during the Longest Day. And this is the book that tells a story of brave Rangers storming cliffs and using experimental equipment to disable German artillery.

This is a book from probably best known Osprey writer Steven Zaloga so you can expect quality analysis and detailed descriptions. The story is also told from defenders standpoint and German defense plans and various fortifications are presented with great details. Rangers’ story isn’t told that often like those of paratroopers or infantry landing on the beaches on D-Day, so the more reasons to pick up this compelling book.

4. Israel’s Lightning Strike – The raid on Entebbe 1976

This book doesn’t cover a war but instead focuses on famous Israeli anti-terrorist operation. Ugandan dictator Idi Amin supported terrorists from the Liberation of Palestine. Israelis have designed one of the most audacious plans in history, making their way to Uganda and posing as the dictator himself and his goonies. They then thought off African forces and rescued prisoners. This incredible story is presented here by Simon Dunstan, who also makes documentaries for History Channel and features the usual full-color maps, photos, and outstanding illustrations. A great book that shows how resourceful organization Mossad is and that no one should mess with Israeli special forces.

3. Who Dares Wins – The SAS and the Iranian Embassy Siege 1980

In 1980, when Iranian Revolution overthrew shah Reza Pahlavi installed by the CIA, six armed men stormed the embassy of Iran in London, demanding release of Arab prisoners. After killing one of the prisoners and throwing him out on the street, Margaret Thatcher lost the patience and ordered SAS to solve the problem. And they solved it and notably, it was broadcasted live on television, recapturing the embassy after six days of siege and unsuccessful negotiations.

What’s interesting, this is one of the most secretive modern military operations and to this day we still don’t know exact SAS troopers identities, as they remain a closely guarded secret. Gregory Fremont-Barnes is another renowned Osprey author from Oxford, specializing in military history, but even he has trouble with establishing who led these brave men due. “Who Dares Wins” is a SAS motto and this British special force is among the best-trained formations in the world and if you’re interested in counter-terrorism operations, this is a must-have read.

2. The Samurai Capture a King – Okinawa 1609

The subject of this book is quite different from the other in the series and it’s the first time I’ve heard of this raid. In 1609, the Shimazu clan of feudal Japan decided to raid the island of Okinawa, at that time not being a part of Japan to capture its king with a small band of katana-wielding warriors. Brilliantly executed through subterfuge, tactics and of course – sheer force, it ended in kidnapping the king and eventually annexing Okinawa into Japan.

This is an interesting book about an obscure subject not known in the West and as befits Osprey book it’s full of fantastic artwork. This time we’re not seeing dull panzer grey of German tanks or American drab khaki of paratroopers, but colorful and fanciful samurai armor, razor-sharp oriental swords, and spiky naginatas (Japanese halberds). If you’re interested in the samurai era you’ll have great fun with this book and it’s a good gift idea for someone interested in this period. Penned by none other than Stephen Turnbull, who might be currently the best samurai scholar outside Japan, this is a book that will suit any Japan fan.

1. The Cabanatuan Prison Raid

This is my favorite Raid book so far and it tales the gripping story of Ranger Battalion that rescued 500 prisoners of war from a Japanese camp. This book shows all stages of planning and the final action, where Rangers killed more than two hundred Japanese in 15 minutes, losing only 2 men and unfortunately to friendly fire.

The maps are also fantastic in this volume, very clear and they helped me understand how this POW camp could be assaulted with such a small price in casualties. US forces were augmented and supported by Filipino partisans and without their assistance, such tremendous success wouldn’t be possible. The author, a Vietnam veteran himself, gives these brave men much credit too and rightly so. Cabanatuan was a masterpiece of small team tactics and possibly the most successful action of its kind in World War 2 and maybe in military history.

Some SAGA Viking Terrain

I’ve made some scratchbuilt terrain in recent months and it was fun! Dark Age terrain is pretty easy to make and you can put it together from some basic materials: wooden sticks, cardboard, paper – whatever you have on hand. First on: a hovel, with Jomsviking for scale:

I’ve made roof using towels, with this method from An Hour of Wolves blog. Just pick up some old towel, cut it into strips and paint it with a mix of watered down pva glue and brown paint and then drybrush.

I’ve used some kind of DIY foam in sheets that I stolen from my wife’s scrapbooking stash. It has this nice texture with very tiny holes that looks great as a wall.

Building is then glued into base with grass, tufts and other vegetation.

Next up: stone walls! These were made from real pebbles that you can buy in craft store or in my case – in home design shops. It’s the kind of decorative gravel used to fill flower vases. You can get a lot of this tiny pebbless for like $2-$3.

I’ve made them using method from Wargames Illustrated magazine by stacking them up, and then gluing layer after layer with PVA glue. When painted and drybrushed in various greys, they look fantastic and can be used for many settings – from ancients and fantasy to ACW. These walls are also very sturdy and

Jomsviking for scale.

A fire. Base + wooden splinters painted very dark gray and drybrushed. Fire painted with reds and yellows and the smoke is made from teddy bear filler.


Warhammer 40K Objective Markers

I’ve made some objectives and actually not only for WH40K, but some other games I’ll be playing in near future: Two Hour Wargames 5150 (sci-fi system based on their reaction system) and Blood in the Space, solo and cooperative game by Gottardo Giancani. Some of them could be even used in Fallout: Wasteland Warfare that I absolutely love.  They come from various sets (links at the end of the post), and I added personal touch with various conversions. So here they are:

Destroyed Renegade Leman Russ. This fantastic objective is actually scenic base from WH40K Hero Base Set, that works better as an objective than actual base for a mini. I’ve added numeral marking from FW Renegade Militia etched brass (unavailable currently) and drilled a hole – this one must’ve been hit by an AT!

Added also skull from the same heroic base sets.

You can see chaos icon on the back, that comes also from Renegade Militia etched brass set, it’s now long OOP. I’ve had to file down aquila and glue it on. This planetary militia serve a new master now!

These amoo crates come from WH40K objective set. Left one holds mortar ammo, while right one – artillery shells. I decided to add a layer of gloss varnish to artillery shells.

This teleport device is another base from heroic base set, with spare homer glued on top.

Exterminatus device! Comes from 40K Objectives set. As many of you surely knows, exterminatus is a protocol to destroy planets overrun by xenos or chaos followers, that is beyond cleansing. It employs nuclear, chemical and biological weapons like this to erase all life from accursed planet.

That’s some very ornate baroque weapon of mass destruction. May Emperor have mercy on their souls! A very grimdark Exterminatus scene from Dawn of War 2:

Lucius Pattern Escape Pod: This one comes from 40K Objective set. It has clear canopy and can be glued with rock base or without.

Interestingly, it looks like a small, single man Drop Pod. It has detachable cover, but its inside isn’t particularly interesting. I have not added any Imperial or Chaos markings to make it as universal as possible. It could be the Fallout alien capsule or generic sci-fi escape pod.

Desert Rats Sikhs from Warlord Games

I got free Desert Rats sprue from Wargaming Illustrated magazine (the other one available was their nemesis Afrika Korps) so I painted them up, possibly as a start of new army for Bolt Action. They’re stunning figures, the sprue is packed with tons of ammo pouches, backpacks, canteens and some other stuff like shovels, and the poses are customizable. Definitely best 28 mm Desert Rats, beating bland Perry’s.

When it comes to weapons, there are full array of everything you need to wage war on the desert against Germans & Italians (and don’t forget Vichy French). There are SMLE rifles and submachineguns for every miniature, pistol for officer, light mortar, Bren machineguns and even Boys anti-tank rifle (which wasn’t the best weapon and was replaced in 1943 by PIATs in British army, but that’s what they had in the desert).

Poses are dynamic, and various arms options, accessories and most importantly heads will let you combine your plastic soldier with limitless capabilities. There are 4 sets of heads:

Standard, default helmeted heads, that you can use for any soldiers from 8th Army,

Heads with Scottish Tam o’ Shanter berets – obviously for Scots that were too stubborn to wear helmets,

Mosselman (Muslims) Indian heads with distincts turbans from today’s Pakistan,

And Sikh heads with big turbans and beards – which I decided to use.

sikhs on italian front

Sikhs on the Italian front

flag sikhs

Presenting captured flag in the desert

In Bolt Action you can field Indians using standard British forces from Great Britain army book, or excellent Western Desert book to field them as Commonwealth Indian Platoon. The latter replaces standard British abilities, allowing you to get free 10 man squad. I think it’s the same ability that USSR has and it reflects huge manpower available to this British colony.

Onto the minis:

sikhs bolt action

Typically, they had white officers though. The thing in his left hand is whistle.

indians bolt action sikhs

Prone mini is Boys rifleman.

bolt action desert rats sikh miniatures

The poses are very dynamic and customizable. Flash is minimal and assembly is easy. As I said before, one of the latest plastic Bolt Action set by Warlord Games, that looks great on the table!

More Jomsvikings for SAGA – part II

Here are more of my recently painted Jomsvikings for SAGA. Figures are Gripping Beast metals and they’re both Hearthguards and Warriors.

jomsvikings saga

jomsvikings saga



jomsvikings gripping beast

bannerman vikings

Bannerman. I found some banner picture on the internet, printed it out and painted edges. It’s quite easy way to get good looking banner!

And so the Jomsvikings Saga continues! Here’s part 1.

C15TA Canadian Armored Trucks for Flames of War

I finished Canadian C15TA Armored Trucks for Flames of War. They’re fantastic 1/100 scale models (about 4 cm long), with integral bases and interesting thing is that they’re metal + resin + plastic models – a real hybrid. Car and base is resin, while transported soldiers – poor bloody infantry clutching rifles – is metal. On top of that, I added some plastic jerry cans, backpacks and other stowage from Plastic Soldier Company “German Stowage and Commanders” set.

canadian armored trucks - flames of war

They’re nice and detailed kits, and working with these trucks was fun. Unfortunately, Battlefront is stepping out from their resin kits, due to economical reasons, which means they’re OOP now. Not available in Battlefront store, though some blisters still available on their Amazon. If collect Canadians for FoW, and have this opportunity to find blisters online or in your local store, get them. No other company makes them in 1:100. Two trucks are in single blisters, and to field a Motor Platoon, you’ll need four – at least in 3rd edition.

These trucks took part post Market Garden Canadian operations against Germans, so there are no rules for 4th edition FoW yet.

Shot from above.

c15ta truck canadian

And here’s preserved vehicle that survived the war, from Arlington – probably private collection. After the war, some of these sturdy trucks were left in Europe and given to liberated countries. French used them in Indochina War in 50’s and even some were sold to African warlords, where they took part in various conflicts during 60’s. If you play these conflicts in 15mm, you can add them to your collection too. Really solid gear, produced by General Motors Canada!

Front shot. Decal are from Late War British set.


„Nuts!” – A Solo and Co-Op Tabletop WW2 Miniature Ruleset

nuts ruleset review


There are quite a few interesting hex and chit or card solo World War II wargames like DVGs Warfighter or Corsair Leader or John Butterfield D-Day series. However, when it comes to miniature gaming, we aren’t exactly spoiled for choice. There is literally a single wargame that provides comprehensive rules for solo or cooperative wargaming – and it’s “Nuts!” by Two Hour Wargames (not to be confused with Flames of War Battle of the Bulge supplement with the same name). See how it plays and discover if it provides fun way to play WWII battle solo or cooperatively, with few players on the same side against AI.

“December 22, 1944

To the German Commander,
N U T S !
The American Commander”

– Gen. McAuliffe’s reply to Germans encircling Bastogne

Nuts! is a sandbox ruleset based on Two Hour Wargames reaction system. Previous version was named “Final Edition”, but it didn’t prove to be that final and current edition wields number four. This is a typical Print and Play book (you can get paperback version too) where you will find all the rules needed to play and create your forces, battles and campaigns for solo, cooperative and head to head play.

What’s the scale and forces available?

You can play Nuts! with whatever you have at hand – 28 mm miniatures, 15 mm miniatures, 1/72, paper cutouts (there are some free paper soldiers available on the net). You only need to have consistent basing and pick length scale. At default, ranges are expressed in inches, and if you play 1/72 or 15 mm or just have small table, you can adjust it to centimeters or quarters of inches. Personally, I play 15 mm, measuring with cm.

All miniatures must be on single bases, however when it comes to WWII it’s not that big of a problem, because in 28 mm everyone bases soldier individually on square or round base. Base size doesn’t matter much. When it comes to 15 mm, Flames of War basing (typically 4 figures per base) won’t work, at least for infantry battles, as squads can be broken up and some soldiers can be pinned down or flee, while others not, in single squad. Squads can be grouped up as you wish on the battlefield.

Nuts! covers post 44’ force lists, so Late War British, Germans, Soviets and US on ETO only. There is however a Nuts! Compendium supplement that covers other theaters and additional rules like cavalry, airborne assaults, air strikes and more. If you want to field more exotic forces of the war, like Chinese PLA against Japanese, you can easily come up with your own stats – rules are not complicated.

nuts rules

Rules are supplemented with simple diagrams, and basic concepts are typical for WW II wargames, like squad cohesion. 

Every soldier has its own Reputation, which act as his morale and fighting skills, and different weapon with various stats. Optionally, each soldier can have its own traits – there are 36 traits to generate for each soldier! If you play for the first time, I suggest not using these abilities yet, which makes the game faster and less bookkeeping is necessary.

traits nuts

Few sample traits

Additionaly, one or few of your soldiers can be designated as Stars – they’re heroes that can’t be easily kill and have more free will, so you won’t need to roll on reaction tables for them, unlike standard Grunts. All this forms basics of THW rules and works similarly in each of their other games.

How AI works?

It’s not really IGOUGO game like other typical ruleset, as your squads and enemy soldiers will be taking Reaction tests to see how they act. You won’t be parading before enemies, taking your time, but as soon as squads are in line of sight, you’ll roll on reaction test which may lead to one site taking initiative and shooting, ducking for cover or maybe both sides shooting and then retreating.

On AI initiative, you’ll be rolling on quite a few tables to check how it behaves. Ultimately, it’s up to you which exact path enemy soldiers will pick or which squad they’ll shoot (if opportunities are even), but the rules provide really straight pointers as to how the enemy will behave, so you won’t need to decide this by yourself.

infantry nuts ai

Sample part of infantry behavior table

Also, enemy forces are generated through PEF points and if you play solo you never exactly know what awaits you around the corner. It might be enemy squad, machine gun emplacement or even tank – it’s all generated. PEFs also move around table and this fog of war ensures surprising and tense encounter on solo vs AI games.

Skirmish or company level?

You can play Nuts! however you wish. You can pit just half squad of 5-6 soldiers against each other (I suggest this for beginners), or you can field entire platoon of 40-50 soldiers in large skirmishes. The game should play well on these scales. There are also fast tank rules that I like and you can field AT guns too.

canadians nuts ww2

My 15 mm Canadians in Normandy – Tank battles are tense and hazardous here. You can easily play platoon against platoon of 5 tanks or even more, especially if you exclude some more complicated rules. When playing Tanks, I don’t differentiate crew REP and ability (for example, every crewman is REP 4 in entire platoon) and omit some unnecessary movement tests. There is Sherman, Canadian C15TA armored truck, 25pdr and gun tractor – and all these vehicles are covered in British list, so you can field your late war forces.

For larger engagements, pick Nuts! Big Battles (it’s another ruleset by THW), that allows playing with aforementioned Flames of War bases on company level, so dozen tanks  and several infantry platoons.

Tournament play vs. scenarios

Nuts! isn’t suited for tournament play, as it doesn’t feature points. They’re not important in this kind of game though. It’s a sandbox where you will generate your and enemy forces, tweak it if you need, and play a mission or entire campaign or maybe create your scenario or base your battle on real engagement.

Because stats aren’t complicated that much, you can easily come up with your points values though. Besides, if you pitch forces that are about the same level, like US Paratroopers against Elite SS forces the game will offer a fair challenge for all sides, if you decide to play against other players.

“Chocolate and Cigarettes”

Last great thing is “Chocolate and Cigarettes” light RPG module. I haven’t played it yet, but it looks really good. You’ll be rolling on the tables to generate NPC encounters, speak with the locals, search for items, bartering, picking locks, interrogating prisoners, making Nuts! not only strictly wargame, but also RPG that takes place between battles.

basic attributes

Basic RPG attributes. As you can see, your soldier will be able to perform a variety of tasks when not shooting Germans! (or Russians, or maybe Brits)

If you decide to play “Chocolate and Cigarettes”, your soldiers will have a set of additional non-combat stats and abilities like charisma and successful completion of these quests will yield benefits on the following battles. Again, you can let the dice decide everything, and you can come up with your own scenarios, based on the rolls. Suits me very well, as I’ve been DMing various RPGs for ten years. It’s your game, so go ahead and have fun!


  • The only ruleset for solo and cooperative WWII tabletop miniature wargaming
  • Sandbox rules offering many possibilities
  • Everything can be generated – just pick forces, and roll dice to generate your soldiers, terrain and enemies
  • Playable at any scale, and even with paper counters
  • Fast, dynamic gameplay that can be brutal sometimes (just like World War II)
  • Very flexible and easy to expand, so you can come up with your scenarios, additional rules and campaigns
  • RPG layer in a form of “Chocolate and Cigarettes”


  • Not for tournament play – there are no point values!
  • Strict basing requirement – all miniatures must be on single bases
  • Quite a few tables – but they’re easy to memorize
  • No tokens in a book and they’re necessary to play. You can download unofficial ones from the forum.
  • Typical PnP supplement – it has almost no illustrations, besides few simple diagrams, but this makes the book clear and concise. It’s not D&D Monster Manual and it needs clear tables, not pretty pictures to work.

In conclusion

You’ll love this ruleset if you’re interested in playing sandbox game cooperatively and solo. It’s a chance to put your favorite toys on the table and play against unpredictable AI, when your gaming group isn’t available to you for any reasons.

While obviously not as popular as Bolt Action or FoW, or maybe even Chain of Command, it has some faithful followers – and I’ve been just converted too. There’s also a forum where creator will answer your every rule question.

Let’s just say that it’s 4th Edition and it’s in sale for more than 10 years, so it is successful and deserves more recognition. Two Hour Wargames also makes other solo rule sets based on the same Reaction system – 5150 SciFi series, All Things Zombie – zombie postapocalypse, FNG – Tour of Duty – Vietnam War and more. It’s tried and proven ruleset that should bring you basically endless fun, especially if you’re creative and can come up with your own scenarios, battle set-ups and campaign.

Available on Wargame Vault for $19.90 for PDF or on Amazon (link below), also in print. 107 pages long.

Get PDF from Wargame Vault:

Get printed copy from Amazon:

There are currently two supplements available: mentioned previously Nuts!Compendium, with more rules and additional army lists and Blood on The Risers, campaign covering US Airborne action in the West.

Get Compendium PDF from Wargame Vault or Amazon:

Blood on the Risers in PDF or print:

What are you waiting for, soldier. Pick it up and defend the Bastogne – or storm it!

August Agbola O’Brown: Black Hero of Warsaw Uprising

August Agbola O’Brown was born in Nigeria in 1895 and migrated to Poland in 1922. Because his mother was of Polish descent, he spoke Polish, English and three other languages. He was jazz musician, which was all the rage at these times and played in Warsaw nightclubs. Apparently, he wasn’t the best musician, but he was described as charming and intelligent and that was enough to gain popularity. He married Zofia Pykówna.

august o browne photo

Photo from 1932, appeared in Warsaw tabloid “Tajny Detektyw”.

Here’s what local press wrote about the wedding:


“A Black-White marriage. Strictly speaking, not black-white, but white-chocolate marriage, that took place in Kraków, where authentic Negro, Mr. August Braoun married authentic Polish woman, Ms. Zofia Pykówna. Exotic wedding gathered crows in church. You can see newlyweds and wedding guests on our photography”

Just imagine the triggers if you’d publish this today! (both left and right would be fuming at this) But – take note, that given context, there’s zero racism here. Black people in pre-war Warsaw must’ve been a novelty and surely there were no more than a dozen Africans living there at the time. Poland had strong multi-cultural traditions and was very tolerant, with big Jewish, Ruthenians, Armenians, Lithuanians and German societies that lived together – until World War II and Stalin’s regime.

O’Brown must’ve been viewed with curiosity and comparing to United States, there were no segregation, no interracial marriage bans and lynchings. Everyone looks happy on the photo, there were crowds in a church, and no one complained about this “authentic Negro that married authentic Polish woman”. They had two sons, born in 1928 and 1929.

World War II and Warsaw Uprising

In 1939 Poland became first victim of Nazi belligerents. Germans occupied Warsaw after a siege. During occupation, he worked as an electrical appliance salesman and quickly joined the ranks of resistance Polish Home Army, the biggest partisan forces in World War II. He toiled in secret work against the Nazis and distributed underground press, which was punishable by death if caught by Gestapo – Nazi police. Every resistance soldier had alias, and he chose “Ali” as his nickname.

gestapo thugs

Gestapo thugs shooting partisans, probably Eastern Front

When Warsaw Uprising broke in 1944 he took arms in face of impossible odds and fought in the unit from Śródmieście Południowe district. He also served in communication center and as phone operator.

warsaw uprising partisans

Warsaw Uprising partisans.

Resistant soldiers fought valiantly and with great skill for 100 days. As SS Chief Heinrich Himmler said,

“This is the fiercest of our battles since the start of the war. It compares to the street battles of Stalingrad.”

However, partisans couldn’t defeat organized frontline armed forces that included tanks, heavy artillery and aircraft. Germans also resorted to using civilians as shields and brought Kaminski’s penal battalions consisted of criminals to rape, murder and pillage as a way of war.

warsaw uprising building

Super heavy railroad mortar Karl-Gerät destroying Prudential skyscraper, at its time second largest building in Europe

Germans brutally crushed Warsaw Uprising, killing 200 000 people in total. Hitler was furious and ordered Warsaw to be turned into dust. Germans leveled the city block by block. In aftermath, over 85% of the city was destroyed and Warsaw became most devastated capital in World War II.  Fortunately, O’Brown survived the war.

Postwar life

After the war, he received employment in Department of Culture and Art of the Warsaw City Hall and in the evenings, while still playing jazz in Warsaw restaurants. In 1953 he even played an episodic role in 1953 Polish propaganda movie “Żołnierz Wolności” („Soldier of Victory”) about the life of communist general Karol “Walter” Świerczewski.

Świerczewski commanded Polish communist forces during World War II and participated in Spanish Civil War as a Republican general, supported by Soviet Union. Świerczewski befriended Hemingway and was portrayed in “For Whom The Bell Tolls” as General Golz, but that is another story.

Shot from „Soldier of Victory” (1953) where August Agbola O’Brown plays Republican Volunteer soldier. Talk about diversity! It wasn’t possible to portray black, Asian and white man as comrades in arms in American cinema yet, but the communists wanted to serve the message that their struggle has international character and that volunteers from around the world flock to Red Banner. It’s all hyper-propaganda anyway, not worth watching. Świerczewski is now considered war criminal – and he died mysterious death, most likely assasinated by Soviets.

Another shot.

And another one.

Finally, when Stalin died, Polish borders were at least slightly opened and he was allowed to migrate to United Kingdom in 1956 with his family. He remained silent about his war experiences, didn’t publish any memoirs, and passed away in 1976 in London.

His story was just recently discovered. He remains the only known black insurgent against Nazi Germany in Free Polish forces.

Jomsvikings! First Three Hearthguards

Sveinn harried in Denmark day and night: he killed men, looted all the property and set fire to the countryside. The country people fled in dismay before him and informed the king.

– Jomsviking Saga

Here are the first 3 of my Jomsvikings for excellent SAGA skirmish game that recently got 2nd edition. Jomsvikings were eastern Vikings from island of Wolin, today’s Poland, and they were mercenary band of marauders, that had strict code of honor though, as pictured in Jomsviking Saga written in XIIIth century. Most famous Jomsviking was future King of Denmark and Norway, Harald Bluetooth – yes, the one that lend his name to the wireless protocol. Official figures by Gripping Beast.

Unlike standard Vikings, in SAGA Jomsvikings are professional mercenary Vikings that don’t have Thralls (or slaves and farmers) – they’re too busy with looting and fighting to conscripts poor peasants, and their warbands consist only of Warriors and Hearthguards (plus Jarl as a Warlord). They look quite effective in game, gathering unique Wrath tokens, but on the other side they have no cavalry, bowmen nor horde of thralls, so might be tricky to use properly. We’ll see how it works out, but until then, I’ll be painting 25-man warband.

All three are Hearthguards because they have chainmail that was still uncommon and very expensive in the age of Vikings. Archeologists very rarely find chainmail in Viking Dark Age archeological sites, so we can assume, that these were rich warriors. Some historians claim they Jomsvikings didn’t exist and their Saga is just medieval historical fiction, but I don’t agree.

jomsvikings saga

Back shot.

Duel – maybe just a friendly quarrel or training before going on plunder.

Snake shield is decal that suits strictly this kit from Gripping Beast Norse Viking set.

Bonus: have some Jomsviking training video and fight with te power of Odin!

American PT Boats for Cruel Seas

This year every issue of Wargaming Illustrated contains free sprue supplied by Warlord Games and I finally get to build and paint models available in January, WI 375 where you can get  one of the three sets of armed World War II boats in 1/300 scale for Cruel Seas. You can either get British Vosper motor boats, Kriegsmarine E-Boats, torpedo sprue or American PT boats from Pacific Theatre of Operation.

wargames illustrated

Build is pretty straightforward, however there are no instructions included in WI, and even boxed set by Warlord Games apparently doesn’t have them – just a part list. That being said, I followed painting guide available in WI, so everything looks correctly. As they’re gaming models, there are just dozen parts for each boat, so it’s hard not to build it right.

There are two boats on a single sprue and here they are, painted and assembled:

80′ Elco Boat (camo) and  78-foot Higgins (navy gray):

In 1/300 scale they’re quite tiny (about 7 x 2 cm), but there are some interesting details on them, like sailors – you can see ‘posts’ with blue coats and white caps.

Painting is pretty straightforward, and painting guide is included in the magazine, so I won’t delve into this much. It’s the first time I painted any naval though, and especially at this scale I’m satisfied with the results. Additionaly, I added white star air recognition decal from 15mm Flames of War UK decals set – as I’ve seen it on photos and in the Osprey dedicated to US Patrol Boats. This is even shorter book than typical Ospreys, but it’s pretty comprehensive and interesting read.

captain john kennedy patrol boat

One interesting thing is that 80′ Elco was captained by John Kennedy. His boat was crushed by Japanese destroyer Amagiri that unknowingly rammed his vessel . Fortunately, future president was champion swimmer from his time at  Harvard and survived. Along with surviving crew he was stranded for several days at barren little island and was later rescued by natives and another American patrol boat.

You can still get Wargames Illustrated with these free sprues in some online stores, so if you want to start your Cruel Seas fleet, pick it. Or just buy starter or boxed set from Warlord Games (it’s on sale now). Cruel Seas is 1/300 scale game where you command flotillas of small ships – 10 per side or so. I’ve yet to find an opponent who plays it, but I if do find some Japanese enemy I might jump into this game. Ahoy sailors and fire torpedoes!

How to Get Wargaming Brushes and Tools for Cheap: Aliexpress Edition

Games Workshop is pretty much known from selling average quality tools and materials like brushes and pliers at premium price, so here is an idea where to get your wargaming and painting supplies from at stunningly low prices, sometimes discounted 90% comparing to GW: Aliexpress. All the supplies sold by GW are made in China anyway, so why not bypass the middlemen and buy directly from the source? Aliexpress is a quite popular shopping portal with Chinese products and among countless items that you can find there, you can get tons of great products suitable for Warhammer 40K, historicals or just scale modeling.

I’m regularly buying gear there and have never been dissapointed even once. Take a look at my picks of various tools and kits, available with big discounts – and most often with free shipping to EU and Europe.

Wargaming and scale modeling tools from China

3 Precise Brushes for 1,25 USD – Priced $0,4 for a brush, comparing to Citadel Brushes that costs more than $30 (crazy!). While seller claims it’s a Kolinsky sable brush made of fur of Siberian Kolinsky weasel, I don’t think it’s true, and it’s maybe horsehair brush? Still, great quality, and this is simply the best brush for the price.

It has long metal ferrule and solid handle – so it’s no cheap craft store brush. It comes in three variants (000 to 0), and it’s designed to paint details. Obviously, as with many other brushes, it’s not indestructible, but for this price even if the bristles start to deform after a few weeks or months, just pick another one. And it’s free shipping worldwide, so you can always get more.

Aliexpress brush

Pin Vise – 5,73 USD – If you want to drill hands or gun barrels, or do some weathering, pin vise is a must have for any modeler. This boxed set contains 20 different drills, from 0,3 mm to 1,6mm. Great deal, and definitely cheaper than in brick-and-mortar tool stores.

 pin vise miniatures Aliexpress

Pliers for cutting parts from sprues – 2,09 USDAre you working with plastic miniatures on sprues? You’ll need this. Funnily, mine came with a package that reads “Made in Japan”. Quality is so good (unlike my Army Painter pliers bought for $10 that snapped after cutting about first 40 miniatures from sprue), that they serve me nicely for several years now, and they’re still in sale. These cutters have 3600 customers reviews and average rating of 4.9, so yeah – it’s great tool.

pliers for modelling

Neodymium (or “rare earth”) magnets – up to $5-10 per 100 pieces –Price depends on size and quantity. If you’re playing Warhammer 40K, where infantry and vehicles has different weapon options, you might want to magnetize that Dreadnought or Killa Kans. These small magnets fit wargaming miniatures and easier and cheapest way to buy magnets in bulk is Aliexpress. Choose sizes carefully and measure your miniatures before ordering.

Seller named China Magnets Factory specializes in these magnets and if you need custom sized magnets, just ask them – they can deliver any size and shape.


Trees (from $1 per 10 trees) – While you’re there, you can pick up some artificial trees, as it’s easy to make forest terrain with this ready made artificial birches, and palms and conifers. Typically they’re bought by railroad modellers and wargamers can make some good looking and cheap terrain with these trees. You can touch it up with washes or drybrushing, especially trunks, if it looks to plastic to you. Available in various sizes, so check carefully to pick the ones that fit your project.

trees modelling

Flower Tufts – $8.19 with free shipping. Fantastic looking flower tufts, that makes great miniature bases.

tufts aliexpress

The same seller also offers modelling grass flock for $7 per large tub. Great stuff, and considering large volume, cheaper than in normal online stores.

modelling grass aliexpress

Dried moss – $5 or less for a lot that will make you dozens of brushes. Sometimes called “Reindeer moss”. Make your own trees, brushes or even Normandy bocage with this moss. It’s popular material for many crafts, like floristry. Cut to size and glue with PVA glue to get great looking vegetation for your diorama or gaming table.

dried moss

Aquarium decorations – Using aquarium decorations for dioramas is an old trick that will make you easy terrain. Here are some examples:

  • Ruins – $14,99.
  • Large jungle tree – $2,60 USD – as a centrepiece of alien terrain.
  • Dragon Skull – Looks great on a fantasy table, when combined with some overgrown plants, moss and weathering.

dragon skull modelling

  • Long grass aquarium mat – 1,98 USD. This large plastic mat can be cut to size and individual bushes can be picked out, adding to bases for your miniatures.
  • Ready-made vegetation – available in many variants for $9.9. Look really good on dioramas. Slightly more expensive, but fantastic stuff.

modelling vegetation

Finally, Aliexpress is a great source of plastic bases for miniatures. You can find plenty of special bases for fantasy, historical and sci-fi minis. There are even sellers that specialize in this merchandise, like “Wargame Base World“. Bases picture below are just $1.59 per 5 pcs.

bases wargaming figures china

Minis from Aliexpress

There are also some really cool miniatures on Aliexpress, offered by some sellers, which might be actually recasts. But they do look cool, and judging from comments they’re really good quality. Sellers like  “Resin Figures Store” and “Resin store” offer lots of interesting stuff that you won’t find anywhere else, like busts, larger scale figures and more. Check them out too, for some unusual historical, fantasy and sci-fi sculpts.

miniatures aliexpress

In conclusion

You can get literally thousands of different brushes, tools and materials for painting miniatures and wargaming, no matter if you’re doing just quick tabletop painting to get your army on the table or elaborate dioramas that look like little art masterpieces. Be aware, that typical order takes 2 to 3 weeks to be sent from China, but considering free shipping worldwide, it’s a great deal anyway.


Ritchie Boys: Untold Heroes of US Army Intelligence

ritchie boys

“Ritchie Boys” in training camp

They fled from Nazi Germany in the early 1930s when Hitler came to power. They returned to Europe as spies, as members of the elite group of the US Army. They were called the Ritchie Boys and they were powerful secret weapon of the United States in the pursuit of defeating Hitler. Young Jews did their job perfectly, and then they would join Nuremberg in a team interviewing Nazi prisoners of war.

Camp Ritchie was the first United States military intelligence training facility. This center trained nearly 2 thousand (some sources say that about 10,000) Jews born in Germany, that learned special techniques of intelligence and disinformation to fight the enemy. We should consider them unsung heroes of Second World War.

Many of them live to this day. In a fascinating book, “Sons and Soldiers. The Untold Story of the Jews Who Escaped the Nazis and Returned with the U.S. Army to Fight Hitler” written by Bruce Henderson, Ritchie Boys tell their story. They couldn’t do it earlier, because for many years after the end of the war, as members of the military intelligence, they were forbidden to talk about military and intelligence training in the US service. They never spoke each other in Hebrew. They changed German or Jewish names, destroyed memorabilia from the past, photographs and letters, erased old addresses from memory. Everyone got new past where they weren’t Jews.

Desperate escapes to United States

Nearly 8,000 German and Austrian Jews migrated to America before the Second World War. They have been fleeing since Hitler took power in 1933.

The next big wave of migration appeared after the “Kristallnacht”, the Jewish pogroms that took place on the night of November 9-10, 1938 in major German and Austrian cities. 7.5 thousand Jewish companies were destroyed, shops where burnt, 171 synagogues were razed, 91 Jews were murdered, and numerous cases of rapes were reported – all in the name of the new Ubermensch. 26 thousand people were taken to concentration camps, where most of them met their deaths.

Martin Selling was only twenty years old in November 1938, when he was arrested with sixty other Jews by Nazi police. They were detained in a local prison for two days, then sent to the Nuremberg prison. Martin was sent to Dachau, the first concentration camp that the Nazis had founded in 1933. Final Resolution – Hitler’s plan to eradicate all Jews wasn’t yet in place, so when he was eventually released from Dachau, he knew he had to run away – and he fled to America, where he had distant relatives. He regularly wrote letters to his mother, but when she stopped responding, he knew he had to go back and find her.

Similar stories were plentiful. Young men, Jewish refugees, wanted to fight. They were eager to fight Nazi Germany. The Pentagon realized that it was dealing with resourceful people, who could speak German and knew the enemy, so US Army formed Camp Ritchie (official name: Military Intelligence Training Center), in mid-1942, to train Jewish agents.

Personal war

Training at Camp Ritchie, in the mountains near Hagerstown, Maryland, was aimed at preparing staff for conducting a psychological war and performing secret intelligence and sabotage missions. Only Jews born in Germany, young anti-fascists who found shelter in the United States could take part in this training. For the most part, they were educated, smart men, full of determination and the will to actively oppose Third Reich.

– We fought in the American army, but it was a personal fight for us. We fought with every fiber of our being. We worked hard so nobody would be able to overtake us. We were crusaders. That was our war.

Tells Günther ‘Guy’ Stern, who strongly believed that defeating the enemy would allow him to find a family left in Europe.

Although they were members of the United States Army, they trained in German uniforms. They were proficient in intelligence, sabotage, subversive activities, in conducting psychological war on Germany, and on the front line tactics. They practiced the enemy’s language and they were taught how to conduct effective prisoner interrogations, also on the battlefield.

Before going to Europe, they practiced every day for long hours, and everything looked so real that when their “German” tanks rode through village Camp Ritchie, residents were convinced that the Nazi invasion was just taking place.

Their started their work in June ’44 after Normandy invasion. Under fire, they extracted information from the prisoners and identified enemy units. They could quickly translate the enemy reports and gather intelligence from the field.

Unwanted past

After the war, some were employed as sworn translators during the Nuremberg trials. The interrogations of German prisoners of war in Nuremberg were long and arduous. Some confessions of the defeated Germans were obtained through torture. According to some historians, these tasks were also performed by agents from the Ritchie Boys.

– We could not force these birds to say otherwise – A.H. Rosenfeld, judge in Nuremberg and a colonel in the American army.

They pledged to keep secret about their wartime experiences. They were silent for many years. Just after the war, some of them chose to stay in occupied Germany to create new, democratic government structures. Many of them returned to the United States.

Today, still little is known about them for a variety of reasons, also because they were not part of veteran organizations and mostly because as a members of military intelligence, they are bound to secrecy. But one thing is sure – these Jewish heroes of US Army fought with dogged determination to defeat the Nazi menace.

Quotes come from “Sons and Soldiers. The Untold Story of the Jews Who Escaped the Nazis and Returned with the U.S. Army to Fight Hitler” written by Bruce Henderson. It’s a thrilling book, so check it if you’re interested in this story!